Genomics Analogy Model for Educators (GAME)
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Graphic Developed by Scott Charlesworth |
Much of the general population is aware of terms such as genomics, genetic engineering, and biotechnology. In contrast, studies have shown that there is usually a lack of understanding concerning these fields among secondary school students. Few teaching models exist to explain basic concepts behind genomics. The purpose of the GAME (Genomics Analogy Model for Educators) tutorial is to enable an understanding of the fundamental aspects of genomics. The GAME tutorial works by using simple analogies to convey scientific information. Recent articles have introduced the GAME approach and two of its components:
explaining sequencing technology with Lego® blocks (Lego® analogy model - LAM), and using a small town analogy model (STAM) to explain cellular biology. Recently we have begun developing strategies for the enabling of learning of genomics concepts for visually impaired and blind students.
Drs. Barry Pittendrigh and Kathryn Orvis have been working on the GAME approach over the past five years and more recently they have begun collaborating with Dr. Alan York on analogy models for visually impaired and blind students. For further information about GAME, please click here. Below are publications outlining the tutorials that have been developed by our group.
- Rothhaar, R., B. R. Pittendrigh , and K.S. Orvis. The Genomics Analogy Model for Educators (GAME): The Effectiveness of the Lego® Analogy Model in Teaching Gene Sequencing and Biotechnology in High School Classrooms. J. Biol. Educ. Submitted.
- Corn, J. B.R. Pittendrigh , and K.S. Orvis. 2004. Genomic Analogy Model for Educators (GAME): from jumping genes to alternative splicing. J. Biol. Educ. 39(1)-24-26.
- Kirkpatrick, G., K. Orvis, and B.R. Pittendrigh. 2002. A teaching model for biotechnology and genomics education. J. Biol. Educ. 37(1): 31-35.
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